Now to work on the actual images it’s supposed to be swapping around!
reworked the play mat based on the recent play test. I’ve expanded the SPD area so it’s more obvious where to put your EN; I’ve gotten rid of the extra weapon and shoulder unit spots since no Rollers currently have any use for them; I’ve tightened up the layout in order to add a cheat sheet of basic tips and reminders for planning, movement, combat, and pilots. I’ve also upped the base Roller EN from 10 to 20. This should allow players more freedom to do cool stuff rather than be stingy with their actions and live in constant fear of taking any damage and being rendered inoperable right away.
Some of the instruction text needs to be clearer/less confusing on the cards, The skill abilities are too difficult to pull off so I’m going to adjust those from 3/5 stars to 2/5 stars. I’m also going to up the base batter level from 10 EN to 15 or even 20 since it seemed like as soon as you took any damage at all you’re only option was to high tail it back to a power station because you didn’t have the power to move and fight at the same time. I’m also going to adjust the order that you lose power from your systems so that SPD is the first to get hit. If you’ve already taken your turn it shouldn’t matter to your roller but if you haven’t taken your turn then you could get pushed from going 2nd to going 4th thanks to the damage.
Lastly, I’m going to develop 2 new character Pilots that will get included with the Equipment Expansion. One will have a bonus for jacking other Rollers, and the other will have the ability to readjust their EN allotments on the fly (except for SPD) rather than just prior to each round. I’m thinking of naming one of them Neo, but I have a rule against white males in my game so who knows how it’ll end up.